![]() It has practically no replay value, no difficulty settings, only one game mode, so it's quite lackluster. Luxor 1 was the first game and honestly it's nothing special. A real disappointment compared to the previous games. (Even though the backgrounds are really nice looking, just compared to the 3D spheres makes them look weird). The reuse of Luxor 2 spheres and gfx really didn't help the painting-like backgrounds which seemed like they would be found in a doll house. While the thought was there, the game wasn't. The story was well presented and added boss battles, which weren't that difficult, but did serve as a great change compared to the dull gameplay beforehand. Just like Luxor 3, it went for the realistic route, which turned out amazing. Unfortunately, with this came new experiments with paths, which completely removed double levels, and added 'alternative paths' to levels. (Later about QFTA) Not to mention, the addition of the shop really added more use to carefully playing the game. It completely went from a cartoonish game about scarabs, to an almost full story driven game. (Minigame levels were also a break from the tiresome gameplay of marble poppers) This is also the game where the z-axis became an element in paths.Ĭertainly one of the most realistic and aesthetically pleasing games as a whole. Concerning new additions to the game mechanics, it added a bunch of new powerups (color cloud, lightning storm etc.) which just show how creative a marble popper can get. Though at this point, the textures did not look exactly realistic, so it stayed put with the cartoonish setting of previous games. Ditching the old "wall-like" appearances of levels, it went for a 3D enviorment that was very appealing to look at. Personally the best installment in the whole franchise. That's the reason why Luxor AR stood out compared to games such as Atlantis or Dragon. The addition of tiny little details in the background and various colorful palettes certainly attracted many players. Though these aren't the only good things that came with. The second game, a huge improvement from the first in terms of adding in a new powerup and new difficulty settings. Though not every simple thing is good, as the backgrounds don't depict anything interesting other than people and animals. For me at least, the best thing about Luxor 1 would be it's simplicity. ![]() The level is considered passed when all the balls on the playing field are destroyed.The first game in the franchise, so it's expected to have its flaws and such. Slow down the speed of the balls.ĭo not forget that with each increase in the level, the speed of the crawling snake only increases, which complicates the task and makes the gameplay even more fun and varied. Explodes any place of the three balls in the snake. Causes meteorites to fall, destroying some balls. The task is difficult, but you will have assistants, that is special bonus options that can be bought for precious stones in the upper right corner during the game: They burst as soon as a combination of three identical balls is collected, and then you get your points. To do this, you need to hit the released ball into a cluster of other balls of the same color. The goal of the Zuma Luxor game is to eliminate the snake as quickly as possible and prevent it from crawling into its burrow. Each shot fires one ball of a specific color. You can shoot her with a special rotating totem. You will have 18 levels, from the easiest to the most difficult level, and also there will be the playing field on which a rainbow snake made of colorful balls will crawl. The bright and colorful design is pleasing to the eye and the gameplay is instantly addictive from the first seconds! Are you ready to test your agility, attentiveness and reaction? If “Yes”, join the exciting Zuma Luxor arcade game, which has already been loved by many players.
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